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Classroom
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Using Genomics Digital Lab (GDL) and History of Biology in the classroom has never been easier!

  • Demonstrations: help classrooms to visualize difficult to teach topics by teaching with 3D animations and simulations.
  • Competitions: get classrooms enthralled in competitions by playing games in class.
  • Question and Answer: promotes engagement by posing questions to the class in game play “what’s missing in the light reaction system?”, “what happens when photosystem I is in place?” or “Why is ATP Synthase so important”; then watch the animation!
  • Discussion & Debate: Step outside the mechanics with case studies to focus on the environment, relevant political and social issues, pop culture, and real world of biology.

Works with all classroom presentation tools :

  • Whiteboards or Interactive Whiteboards
  • Projectors
  • Computers
  • Handouts

Group
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Genomics Digital Lab (GDL) and History of Biology are ideal for group work and group projects.

Genomics Digital Lab

  • Group Assignments: get collaborating and split class into groups and let them explore what a plant needs from different perspectives. i.e.: group 1: mitochondrion; group 2: Chloroplast and group 3: Nucleus. Bring the groups back together to discuss findings.
  • Group Projects: Get students communicating science by presenting their project as it relates to one of the five case studies. Allow them to flex their creativity and critical thinking skills by empowering them to think beyond the classroom to the food they eat, plants as energy sources and even such popular pop culture phenomena as man-eating plants.

History of Biology

  • Group Assignments: Students can work in pairs or small groups as they find the clues, search the internet, solve the puzzles and work through the missions. Students can take turns recording findings in the notepad. Once the entire class has completed all the missions, each group can present their findings and experiences to the class
  • Group Projects: To learn more about a scientist or a discovery, students can choose a particular scientist from a mission as an essay topic, project or presentation. They could also choose a discovery and trace the development of that discovery from inception to its impact on research and innovation today.

Group Presentation Tools

  • Whiteboard or Interactive Whiteboard
  • In Class Computers
  • Computer Labs
  • At Home or Remote Computers

One to One
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With the presence of immersive content, game play teaches strategic and investigative thinking skills along with enhanced problem solving proficiencies. This level of engagement has the capacity to improve a student’s level of understanding.

  • Individual Accounts: Learn your way to victory by playing through all levels of games.
  • Develop proficiencies in technology use
  • Discovery-based Exploration: Push your boundaries by investigating GDL. Gather clues from different organelles, record findings in your notepad and make new discoveries beyond the boundary of your text books.

One to One Presentation Tools:

  • Whiteboard or Interactive Whiteboard
  • In Class Computers
  • Computer Labs
  • At Home or Any Remote Computers

Homework
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Assign as homework, replay games at home, or prep for exams and gain the advantage! Imagine gaming for homework! Access homework assignments from anywhere!

   
Spongelab California Learning Resource Network Approved Smartboard Ready Zero Waste Mimio Ready